3D max with Glass effect
In 3d max very easilly we can apply glass meterial for any object, Open the Material Editor and choose an unused sample slot. Name it “Glass” Click the button lebeled “Standard”. We will change the base material type from Standard to Raytrace.
“Falloff” is a special type of mapping technique which defines the area of an object into two parts and distributes the map accordingly. Choose the Falloff Type = Fresnel. A “Fresnel” falloff distributes the map with the logic of Front and Side. In this material, the Reflection will be assigned most to the Side and least to the Front of the object. Because the Black reflect colour is assigned to Front and the White reflect colour is assigned to Side. Turn OFF “Override Material IOR”.
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