Showing posts with label 3D max glass meterial. Show all posts
Showing posts with label 3D max glass meterial. Show all posts

Smoke with 3d Max


Smoke with 3d max, used glass meterial, lathe modeling, Ratrace, and smoke effect. following video you can see with the camera effect.

3D max with Glass effect



In 3d max very easilly we can apply glass meterial for any object, Open the Material Editor and choose an unused sample slot. Name it “Glass” Click the button lebeled “Standard”. We will change the base material type from Standard to Raytrace.

“Falloff” is a special type of mapping technique which defines the area of an object into two parts and distributes the map accordingly. Choose the Falloff Type = Fresnel. A “Fresnel” falloff distributes the map with the logic of Front and Side. In this material, the Reflection will be assigned most to the Side and least to the Front of the object. Because the Black reflect colour is assigned to Front and the White reflect colour is assigned to Side. Turn OFF “Override Material IOR”.