Nuwara Eliya Flowers
Basic Lights with 3D Studio Max
There are many different illumination techniques that I teach for interior-rendering. This one is quite easy. We will use two different kinds of lights. One is the "MR spot light" and the other is the photometric "free area light". Before we begin, it is very important to inform you that we will use "mental ray" as the render engine (3d studio Max 8). mental ray is a very stable render engine, and it allows for the creation of very realistic renderings.
Since we are using mental ray for this tutorial it is very important to use "real measurements" for all the interior/furnitures that we have to create. Otherwise the result will not be optimal. It would be important to have already a bit of experience with mental ray settings since this tutorial will not explain all settings ( settings about rendering and materials are in other tutorials of the FDA ).
3D max reflect effect
3D max with Glass effect
In 3d max very easilly we can apply glass meterial for any object, Open the Material Editor and choose an unused sample slot. Name it “Glass” Click the button lebeled “Standard”. We will change the base material type from Standard to Raytrace.
“Falloff” is a special type of mapping technique which defines the area of an object into two parts and distributes the map accordingly. Choose the Falloff Type = Fresnel. A “Fresnel” falloff distributes the map with the logic of Front and Side. In this material, the Reflection will be assigned most to the Side and least to the Front of the object. Because the Black reflect colour is assigned to Front and the White reflect colour is assigned to Side. Turn OFF “Override Material IOR”.
Chess Plate
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